New sandbox games struggle under comparisons to some of the giants in gaming in the last five years. Yet when I downloaded SmartHartGames’s Neverliria to try out, I made sure that since this game was in such early stages, I didn’t bring any preconceived notions to this preview. I’m glad I didn’t, because there’s a quiet charm to Neverliria that foreshadows what could be an enjoyable experience.
You begin as a “fire-headed girl” alone in the woods at night. Glowing green eyes peer at you from between trees and various ruins. To survive, build a fire, collect resources, and…well, it’s still early times in Neverliria and you would be best served just keeping the baddies away from your corn field and supplies.
The controls took a bit to get used to, my fingers naturally looking to use the W key for anything, but once I discovered a few helpful mechanics — especially when it comes to placing items in your chest — I progressed just fine. I felt a little confused after building the sawmill, but, early game development may not have all the functionality built in. The icons used for items took a little sussing out, but that may well be subjective and the items they represent may be obvious to another player.
I enjoyed trying out Neverliria and look forward to the story that develops in the game, as well as expanded craftables and perhaps a little more detailed instructions — it took me a bit to figure out how to eat. Always a fan of pixel art, the design and sprite graphics are just detailed enough to have personality, but not overwhelming, the scenery dense enough to be ominous. I am hoping there is a less subtle way of measuring the passage of time, though, because you need to get those fires up…or else.
If you like testing out games in their early incarnations, download Neverliria and give it a go. I’ll be watching this one as it develops and will do an updated review when it is complete.