I’ve had a love/hate relationship with RPGs in the past. I enjoy the worlds and story lines but I get frustrated with random battles and incomprehensible turn-based fighting. Let me emphasize, this is a personal fault and not necessarily the fault of any one game. I had no idea that Light Fairytale was a turned-based RPG (because I forgot to read the description). I just downloaded the demo from Game Jolt because it had the word “Fairytale” in the title. In my real life, fairy tales are kind of my thing.
However, I was so impressed with this short demo that I’m starting to question why I’ve stayed away from RPGs for so long. Light Fairytale is adorable, but also beautifully designed. I was particularly impressed with the atmosphere and backgrounds. For a one-developer operation, the quality is top-notch.
The characters — Haru and Kuroneko — interact with each other and the few NPCs you encounter quite naturally. No heavy-handed dialog, no exposition dumps, just normal conversation fitting with each situation. The life of Haru and those around them and the mystery hinted at in the opening scenes tease what I hope will be an interesting story, and I’m looking forward to seeing more.
Light Fairytale hosts a truly helpful hint system — a feature that other games seem to lack. Not only does the system remind you of the keyboard commands, but highlights NPCs you still need to interact with and the possible pathways out of your current area. I can’t emphasize how helpful this was as the 3D angle of the environment made finding pathways a little difficult. But this is early access.
I’m keeping Light Fairytale on my watch list and am excited to dive into a fuller game this fall (according to the web site).
Lost in a sea of adequate, but repetitive casual games from Big Fish, I decided to branch out a bit and look for some interesting games father afield. I’d been an avid player at Kongregate years ago and returned to see what was currently trending. Tales of Nebezem: The Golden Scepter was recommended to me early and it was spot on. This small RPG game was not only entertaining, but dang, it had a nice groove.
In fact, “Good Music” is one of the ways players have tagged Nebezem and trust me, it’s worthy of it. You play as Danu, a young girl in town who is quickly punished for having a big heart and a menace of a dog. To her credit, she only finds the dog at the start of the game, but the terrorizing terrier wreaks so much havoc so quickly she is immediately sent upon a quest(s) to make restitution to all of the injured neighbors. The collection trope is strong in Nebezem, but don’t let that dissuade you from playing. While every successive character may have a desire that Danu must fill to progress, the hopping music and easy game play make it difficult to stop playing this little gem. The game play is typical of an RPG game, though some of the puzzles are quite unique. I’ve yet to find the magical item that will make the chicken lay an egg, yet, if video games have taught me anything, getting a chicken to do something is damn near impossible.
Creator Beranek has also released a larger RPG game called Tales of Nezebem: Elemental Link. Set in the same world as the Kongregate game, this promises to be a much larger adventure, full of the same charm as the shorter game. After playing Golden Scepter I went ahead and purchased Elemental Link and look forward to playing and reviewing it soon.