I’m starting to think I have a thing for unconventional “games.” Please Say Hi is one of those visual stories that makes you slightly uneasy, not from dread, but from the familiarity of it all. The day in day out grind of the protagonist is eerily similar to one of my past corporate lives and I wondered, had I been rendered in 2D, muted hues, would I have looked much different?
Me too, red-headed game protagonist. Me too.
Well, I didn’t have a fancy cappucino machine.
Please Say Hi should come with a trigger warning but staying for the after credit scene may release any pressure on that trigger. I’ve already said too much. It’s listed at Armor Games under “5 Minutes,” but take it a bit slow and get into this quiet story.
I really want to love “The Night Henry Allen Died.” Everything about this browser game at Armor Games appeals to me. I love the isometric graphics. I love the music and sound design. I love the story. I love the whole idea of this game.
I just didn’t love playing it.
This is probably more about my own inadequacies than any of the game, but I found myself completely stymied by two things:
The controls: I’m not new to isometric gaming, nor keyboard gaming, but intuitively I found myself thinking that the upper-left direction was “up” and not “left” as coded for the game. There are only a few areas to explore but because my hand would not adapt to the game’s cardinal north, I found navigating terribly frustrating. This could also be due to the starting area, where the exit is found in the upper left.
The dialog: I’m all for a game that’s based solely on dialog, but I would have liked to see conversation choices that I had already run through eliminated, especially as you gain more information or meet more characters there are more items to scroll through. As with the movement controls, this is only done through the arrow keys and by the time I tap down to the newest topic of discussion, I’ve forgotten why I’m even asking.
I played one time last night after seeing it mentioned on Twitter. I went in with the best intentions and felt frustrated by the controls. I decided to leave it for the day and come back to it fresh in the morning. Unfortunately, I had the same issues, my right hand unwilling to reorient itself to the controls and the incessant down-arrowing to get past old dialog became stale quickly. I proceeded further than yesterday, but I can’t say that I found the second play-through better than the first.
“The Night Henry Allen Died” is a potentially interesting game, particularly in its story…goal(?), however some basic control issues keep it from being a more immersive narrative.