Well, hello Clarisse: This game has a lot of energy and hopefully a full version soon

When I came to write this review of Not Human Games’ “Clarisse,” I wanted to do a little checking to see if the game was still in development. It had been months since the developers updated information over at Game Jolt and very little action on the Steam Greenlit space as well. The company’s twitter feed did mention that “Clarisse” won a Better Narrative Design award at the Valencia Indie Summit so it appears that the game will still find a full release date. My conundrum was wanting to review this prologue chapter to the game because I truly enjoyed playing it, but I didn’t want to recommend something that was dead in the water.

This is also the feeling I have when I read a review of a game only to be given a link to their Kickstarter. Dang.

“Clarisse” is a point-and-click game in the classic style, with nice interactive play, challenging puzzles, and a compelling story line. Your role is Clarisse, an AI developed by and assisting a scientist with a lofty, if not secretive, mission: “No more wars. No more hunger. No more injustice.” The stakes are enormous for the success of this new technology, but quickly you see that your human assistant is suffering from some unknown ailment. The demo of “Clarisse” is relatively short, but the dialog and story set up are so entertaining that the end comes far too quickly.

Mr. Cat is watching and judging your performance.

I don’t want to give too much of the story away, but I will add warn you that after coming to the end of your play through, you may find yourself frustrated that you cannot play further. The character design is particularly well done, giving us a complex personality through the use of dialog and high-quality pixel art. The sound design is spot on and one of the most jarring moments for me happened before the game even began. After loading the game, I turned away from the title screen to make a note and I heard a scratchy sound and I turned back quickly. I’ll admit I watched that title screen for many minutes, listening to the different shorts and zzts as the image glitches out for a moment. I was a nice little effect on an oft ignored area of any game.

When it came to the actual puzzles in the demo, of which there are basically three, I was at a bit of a loss. Either I missed, or the game didn’t provide, clear instruction on what I was supposed to accomplish on two of them – one game reminded me of the old “Reflections” flash game from the early 2000s, so I was pretty clear on that one, though it stymied me for a time – and I ended up fussing about with selections and controls until I basically stumbled upon the solution. I cannot be sure if this is my fault or a lack in the demo itself, but the story and characters of the game are so interesting that I’m happy to put the blame on myself until the full version is released.

I didn’t know if the beeps should go fast or slow, in time with the flashes or not, up, down, right, left, A, B…I got it in the end, though.

In a final note, if the developers of “Clarisse” happen to find themselves in this swampy corner of the Internet, please finish the game soon, because any game company who adds the following to an update list, is a company I want to give my money to:

Mr. Cat is being alive, he is a sweet and adorable cat.

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